31 August 2005

(No) Beta Blues

From time to time, I beta test PS2 games that have online functionality. They send me invites. I click a button and sign up. Easy! This time, the invite was for the first PSP online game beta test. I was all excited about it, but had to update my PSP to the 2.0 firmware to sign up for it since using the PSP browser was a requirement for that. The update was actually pretty easy (once I found a USB cable with the right sort of end -- my cable box is organized now at least). I had to make a couple of folders on the memory card in the PSP, copy the update over, and then run it on the PSP. It took me a while to do, though, since it (oddly) required that the PSP be plugged into the AC while running the update and I didn't have the AC cord available at first. So, I finally got it plugged in, did the update, set up the wireless connection, and started up the web browser. It's a pretty smooth little application. Text entry is reminiscent of text messaging, but a little easier. (I'm looking forward to playing with it more tomorrow.) I pulled up the sign up site for the beta test, all excited... and for the first time ever, I was too late. The test was full. Ugh! Technorati Tags: more...

30 August 2005

Puppies are Best in Threes

Sometime last week, probably my first day with my Nintendogs, I found this Bark Ball toy. It makes noises when it hits the ground. I tossed it to Hoshi, and he just barked at it, like he was really scared. He wouldn't go anywhere near it. It made me laugh, though I almost felt sorry for my e-puppy, being so scared and all. After I bought Hana, I tried it again, with the same result. Both dogs were scared of the Bark Ball. They might shove it with their nose and then run away, but that was as close to playing with it as they'd get. Sunday night, I bought my third puppy, Gwen. She's a little Corgi (and much harder to train than the others -- they really do have different personalities). I decided to try the Bark Ball again and see what would happen. Gwen ran right for it. She wasn't scared of it in the least. After maybe ten seconds of watching this, Hana decides she's not scared of it anymore either, and starts playing with the Bark Ball and Gwen. I left the game running, just watching the puppies interact (It's amazing how fun just that little thing can be.) and noticed after about fifteen minutes that Hoshi had finally decided he was tired of being left out. Now they're all happily playing with the toy together! Technorati Tags: more...

29 August 2005

AC2 Goes Away for Good

It's official. Asheron's Call 2 has been cancelled. I'd just recently reactivated my account, finding again how absolutely beautiful the game world is, and how much I loved much of the mechanics (though the control scheme left something to be desired -- I never could get mouse look to work well). Oh well. I went ahead and re-cancelled my account yesterday, since I was due to get billed next week. I don't see a good reason to get into the game when it's going away in three months anyway. Technorati Tags: more...

25 August 2005

More puppies!

Well, I managed to do well enough in a couple of obedience trials with my little Hoshi to earn another few hundred dollars, which gave me enough to buy a second puppy. And so, Hana (a beautiful little golden lab) has come to join the family. I entered her in a disc catching trial almost right away (without any practice beforehand) and she actually did okay, getting just enough points to get a bronze trophy and advance to the next class. Hoshi, on the other hand, was knocked back a class in the obedience trials because I can't figure out how to teach him to beg. I just can't quite get him into that position (though when I pull his paw up for shaking, he lifts his second paw a little off the ground -- I wonder if that's close enough). When on walks, both puppies have made at least one friend. Hana ran into a puppy she didn't like much at all. They actually started nipping at each other! I was suprised. I had started to think the worst that would happen was they'd be indifferent. I'm having so much fun with them. I'm waiting to buy a third pup until J comes over this weekend. Apparently, if we link up, it'll unlock his breeds for me and mine for him, so that I can buy a beagle or a husky maybe. Technorati Tags: more...

24 August 2005

Lego Serenity

This is entirely too cool. Technorati Tags: more...

23 August 2005

Puppy!

I have my Nintendogs! I have a little boy Shiba puppy named Hoshi so far. (You can have more, but can't afford more than one at the start.) He's adorable, and I've already taught him to sit and lie down. Sadly, he shows no interest in catching a frisbee. He just wants to pounce on it. I'm trying to figure out if there's a way to take a screen shot and transfer it, but I'm guessing not. My one attempt at taking a pic with the digital camera came out very blurry, which is pretty much expected. Expect pictures if I can figure out a way to get a decent one. Technorati Tags: more...

22 August 2005

Sheesh

So, an eighty some year old woman (quite old enough to know how to read) ignores that the rating on GTA: San Andreas (a game which I think is awful, so my bias here is not such that I'm going to rave about the game.) is M for Mature, which means 17 and over, and buys it for her 14 year old grandson. Totally within her rights, yeah? Well, so the rating gets bumped up due to this Hot Coffee fiasco and is now AO, Adults Only, intended for 18 and over. And suddenly, it's too awful for him and she has the game taken away from him and is suing Rockstar. I mean seriously -- show a little bit of personal responsibility here. Why are people not able to take responsibility for their own actions, their own choices? Everything is someone else's fault, and we have to sue to eke every cent we can out of whoever we can blame. If you don't like the game, don't buy it. If you don't like the show on TV, don't watch it. And while you're at it, don't buy it for your kids or take a minute to block the show out (most modern TVs can do this sort of thing) or just keep an eye on your kids yourself! (Yeah, I know I'm a little late on this bandwagon, but this one was so off that it even made the compiled Weird News on MSNBC.com, where I finally read it.) Technorati Tags: more...

Feral Language

Last night, I was watching a show on TLC called Wild Child: The Story of Feral Children. I wish the site had more information about it, but as with most of the shows, let alone the information on the channel's site, they only offer a glimpse of the whole story. I'm thinking about looking for a book on the subject when I hit Borders today -- I remember reading a story when I was about ten that fascinated me. Anyway, what I found interesting is where the show focused. I thought the show would be primarily about the difficulties in socializing these children. We've all heard stories of disattached children -- children who received no nurturing at all and therefore are little mini sociopaths, with no ability to relate to the people around them. I thought these feral children would be the same way and I thought that's where the show would focus. No such thing, however. The children all seemed to learn, when put into a normal social environment, how to empathize, how to be part of a social unit. They were damaged in various ways, but that ability to empathize appears to be learned, and not to be age-critical. Instead, the show ended up being primarily about how language develops in our brain, and about how missing that critical time when language can develop truly is critical. If you aren't exposed to language at an early enough age, you don't learn it apparently. You may learn words, but the ability to string them together into sentences will only occur if you learn it at the right time. As I think about it more, the primary reason I'm so fascinated with this story is that it seems like kin to one of my favorite concepts in science fiction/fantasy literature -- what it means to be human. At what point do we stop being animals and start being people? One of the first scientists mentioned in the program, Abbe Sicard, believed that the two requirements for a human to be considered a person were language and empathy. And though the boy developed empathy, he never developed language. And one of my favorite science fiction books, Halfway Human, examines this from a cultural perspective -- if you're told that you're not human, and you believe that you are less than human, does that make you so? It's thought provoking and even a little discomfiting. Technorati Tags: more...

19 August 2005

Tweaks

My main reason for moving to Blogger was ease of use. I'm not great at design, though I can handle HTML and CSS coding adequately, and so here I am with Blogger, with ready made templates. They add new features, and I don't have to reinstall -- just republish. It's simple, and perfect for my recent site building laziness. And yet, being me, I can't just let things be. I have to tweak and fiddle and play until I've got things just as I like them. So, I spent a large chunk of my little bit of free time today: adding a Technorati search box, figuring out how to use Technorati tags, putting Technorati tags on all my posts (Thankfully there's only ten so far.), and putting a Furl link list in my links section. Oh! I also put my Xfire profile info at the bottom, mostly because it'll be fun to see what games I'm spending the most time on. I can't imagine I'm done tweaking, but we'll see. Technorati Tags: more...

18 August 2005

Comment Coolness

So when did Blogger add in captcha for comment posting? I'm pretty sure it wasn't there earlier in the week when I switched comments to Registered Users only, but maybe I've just been missing it? Either way, it's awful cool. I turned it on. Combat spam begone! Technorati Tags: more...

Sieging the Dungeon: Companionship

So, my favorite thing about the new Dungeon Siege 2 is... *drumroll* ... the pets! It's a fun game overall (so far) and there are other really great things about it (and a few not-so-great things), but I love what they turned the old pack mules into. Pets, which are no longer restricted to just pack mules and some odd creature (what was that thing in the expansion anyway), actually advance. They start off as babies, grow into fledglings, then juveniles, etc. As they hit each growth level, they get new stats and new abilities. The good old sturdy pack mule also has his inventory size increase. You advance your pets by feeding them items. Swords make them stronger, armor helps their defense (and some stat a little, depending on the armor type), etc. One of the pets is a Lap Dragon. That is such a goal for me, getting one of those. I like little dragon things. I've seen one note that suggests making a very small party (one or two characters) with the rest filled in as pets since pets don't share in experience. Theoretically, that'll make character advancement a bit faster. I'm thinking of doing half and half -- three characters, three pets -- in my single player game. More to come as I play the game more... Technorati Tags: more...

17 August 2005

It's here!

Dungeon Siege 2 is out, and I have it, and I'm playing it! I adore it so far, but it's late and I'm tired, so expect a more detailed post tomorrow. Technorati Tags: more...

16 August 2005

Comment Spam

Already, the comment spam is threatening to take over. At first, it was just a couple of posts. Today, there were six or so. So, I deleted them. (I should remember to request a multi-delete.) And I turned on registration required for comments, until I find a better solution. If you have any better ideas, let me know. Technorati Tags: more...

15 August 2005

More Waking the Moon

Ugh. I had to put "Waking the Moon" down. I'm halfway through it and I've decided to take a little break. It's not a problem with the writing style. The author's prose is wonderful. It's just... so much angst, it seems... something like that. It's almost hard to put my finger on. I guess it's that we've spent half the book establishing the roles of both sides of the conflict, and the blah personality of the person caught in the middle of the conflict. (And really, she's not very interesting other than that she's caught in the middle of this situation -- though I think that's the point. She's ordinary, caught up in the extraordinary.) And everything I read is just more of what I've been reading for the last couple hundred pages, it feels like. This book was highly recommended and very well reviewed. I'm wondering what I'm missing at the moment. It's not that I'm not enjoying it... I just keep wondering when things are going to start happening. Technorati Tags: more...

12 August 2005

Waking the Moon

So, I'm reading this book by Elizabeth Hand called "Waking the Moon," and I'm just really not sure who the good guys are. It's at least apparent who the protagonist is, but since she's not sure who's good and who's not either, that's not much help. There's the Benandanti, who are saying that the Goddess awakening will bring chaos and darkness and all that, and you think they're the good guys at first, especially since the Goddess seems a bit on the bloodthirsty side. At the same time, you find out that for thousands of years, these men have barely tolerated women at all, and have done all they can to squash anything, religious or secular, led by women. So, I'm halfway through, I'm intensely into the book, and I have no idea what's going to happen next. I guess that's a sign of a good book. Technorati Tags: more...

11 August 2005

Ouch

This is such a cool tat. Heh. For people in my general age group, it's almost like a coming of (video game) age story, right there on the guy's leg! Technorati Tags: more...

10 August 2005

Le Guin

So, I've been trying to not buy anymore books. It's not that I'm worried about the cost or anything. It's just that I recently organized my books, and bought a new bookshelf so I could actually see all of them. And I realized that there are tons of that I haven't read. Needing something to read during lunch at work, I grabbed "The Birthday of the World" off my shelf. I'd started it at one point, and it's a collection of science fiction short stories, so I was able to pick it up and just make sure I was at the beginning of a story. Perfect lunch reading. I had forgotten how absolutely incredible LeGuin's writing is. I of course read the Earthsea books fairly early on. Most fantasy readers I know did the same. As I was reading this book, though, I was just constantly amazed at her world building skills. She makes the familiar seem strange. She makes the alien seem familiar. These stories are almost all of different cultures colliding, or how one person reacts when immersed in a different environment, or of how our perception of what is real and right can shift depending on our circumstances (or all of the above). These are all my favorite sorts of things (which is why Sheri S. Tepper is my favorite author -- it's a favorite subject of hers as well) and I knew that LeGuin wrote about these things, but I suppose it never really hit me until I was reading Birthday. So what did I do when I was done with Birthday? I went right out and picked up "Changing Planes" which is LeGuin's newest book, another collection of shorts where multiple worlds and cultures are viewed through a very human (Earth human) lens. And it's turning out to be just as excellent. Technorati Tags: more...

Restless

Lately, I've been restless with games. I finally made level 60 in WoW and was sort of floating around, wondering what to do next. Between the lack of my friends noticing, and the feeling that I'd "done it all" (Alts used to keep me away from that, but that doesn't seem to be working at the moment.), ennui had set in. The end game in WoW is supposed to be about raiding, but I'm really not interested in spending four or more hours with forty people chasing after the chance to roll on an item that'll maybe be better than what I'm using. So, I started wandering... I've spent a few weeks in EQ2, and I'm liking it much more than I did before. Soloing is possible, which is a big deal to me. They've changed the way some things are listed so that I can actually tell which ability is better in what situation, so I no longer feel like I'm blindly pounding on buttons, hoping the mob dies first. EQ2 will probably continue to get most of my MMORPG time, maybe most of my gaming time. I also reactivated my accounts for two older games. I decided to give FFXI another try, mostly because I can play it on both the PS2 and the PC. That way, if J wants to play something on the PC for a while, I can play on the PS2, etc. That too, I'm liking a lot more than I did the first time. I stopped trying to expect the standard MMORPG fare, and looked at it as a hybrid based off of a console game (which it is). Suddenly, things started making a lot more sense to me (like how abilities are chosen and used during combat, what the classes different roles are, etc.). A fair amount of it translates, but if you just twist your perspective a little bit to one side, to see those console elements... it's good. Still, a lot of the little details of how you go about doing things are esoteric, and there's not much in the way of guides to help get a person going. It's a mature community already, so I feel a little lost, not really ever having been good at making friends on my own in these sorts of environments. I also reactivated my Asheron's Call 2 account. They were offering a free month for coming back, and I remembered how beautiful I used to think it was (when I didn't have the hardware to run it well), so I thought I'd give it a look. Amazingly enough, for a couple year old game, it's still very pretty. I love watching my Tumerok cast -- she beats her drum and magic goes flying out of her drumming hands to the beastie. It's a nice little animation. I like smushing things just to watch her do that. They completely revamped the crafting system. I used to like scavenging materials from the items that dropped, but now you have to butcher corpses or mine for materials. It's probably a better way of doing things from a design perspective, but I liked the innovation of the old way. I've also been spending a fair amount of time on Harvest Moon: Another Wonderful Life. I managed to get my little girl married, and her son is getting a little older. (I'm in the third chapter.) It's surprisingly soothing to run around and water crops or milk cows. Craving some good old fashioned D&D style monster bashing, I tried installing Temple of Elemental Evil, but it wouldn't run after I patched it. I checked the message boards for a fix, an it looked like going to a no-cd crack was the only reliable way around the problem. Since I don't feel like putting any kind of hack on my machine, away the game went. I fiddled around with a couple of strategy games too, but nothing could keep my attention really. A couple of days ago, I read an article in PC Gamer about a little downloadable game called Fate. I decided to give it a go (The first three levels of play are free and it's only $20 to purchase after, which is reasonable enough.) and it's been tons of fun. It's essentially the same basic game as your Diablo type things. You have a static village with merchants and a dungeon entrance. You keep smushing things, going deeper and deeper into the dungeon (portaling back to town to sell from time to time) until you get to the big bad boss. There are a few neat different things about it. For one, you have a companion -- a dog or a cat depending on what you choose at the start. You pet fights beside you, and it has its own inventory, so you can keep on fighting while you send it back to town to sell stuff. Also, you can catch fish and feed them to your pet. These fish turn your pet into all sorts of different mobs, with different resistances or stats. For example, I turned my cat into a unicorn and a beholder last night. Eventually, the pet turns back into itself, so part of the strategy of playing is deciding which fish to use and when, and keeping supplied with fish. Mostly, I think I'm waiting for Dungeon Siege 2. Just one more week! I'm really looking forward to that, and maybe my impatience and anticipation are coloring my perspective on other games. None of them are quite that, and so they're not quite satisfying. Then again, I do the game-restless thing every once in a while, so I imagine I'll settle into something soon. Technorati Tags: more...